![]() Make no mistake when going in: it’s very sparse with dishing out lore and context, and is very light on hand-holding. In order to achieve a higher Rank, you’ll have to pass a test each time which, if you fail more than once, won’t be available to try again for a short while. As your Mastery Rank increases, more weapons, Warframes and missions become available to you. The Warframes themselves, melee and ranged weapons, and companion drones will all gain XP with use, which creates a gestalt character level called Mastery. You won’t need to level the skills up individually, but you do level everything else you use as you use it. Each Frame is very different to the last, and they come not only with unique appearances but also with four unique skills. These titular devices are personal combat suits worn by the Tenno, and come in a variety of different configurations.Įssentially, the Warframes replace the classes, races, and even genders that other RPGs allow you to customise. ![]() Here, humanity’s guardians are called Tenno, a group of enhanced warriors bred to pilot Warframes. Warframe’s dense and somewhat vague story shares a beat or two with that of Destiny, giving us a glimpse of a far-future solar system in which humanity uses ancient, advanced technology to defend the Earth and other worlds from a rogue’s gallery of evil alien races, the mutated Grineer, the robotic Sentients, and the undead Corpus. I personally don’t get on with them, but others might find it makes a difference, especially those patient enough to use bows and sniper rifles. Interestingly, motion controls have been included for greater precision with ranged weaponry. You can go into the settings and toggle certain effects on or off, such as particle bloom and screen blur, which didn’t greatly affect the performance for me either way, although your findings may vary. And if anything, playing at 30fps makes aiming and reacting just that little bit easier, which is good because you’ll be doing most of that while running, sliding, and bullet-jumping through hostile environments. Be aware, this does not look as pretty (docked or undocked) as the PS4 version, which in turn is not as stunning as the PC version – but that element of visual shine is the only thing Warframe doesn’t carry over to the Switch. ![]() Locking the frame rate to 30fps helps immensely, as does the technology employed by Panic Button to sharpen the textures where applicable and maintain as much graphical fidelity as possible. Having now spent some time with it, I’m happy to report that it’s one of the Switch’s best ports to date. We also saw the latter in particular struggle a bit on Nintendo’s machine, and if anything Warframe is larger and even faster than Bethesda’s horror-flavoured FPS, despite being less labour-intensive overall. I’ve got to be totally honest, when I heard Digital Extremes and Panic Button were porting the super-fast sci-fi ninja action game Warframe to Nintendo Switch, I was a bit worried, despite Panic Button’s sterling work with Rocket League, Wolfenstein II, and Doom. This review of the Nintendo Switch version is the first time we’ve scored it here at God is a Geek, so we’re treating it like something brand new. Note: Warframe has been around since the launch of the PlayStation 4 in 2013, but is now a vastly different beast than it was then. ![]()
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